Week 01: Intro to the Unit and project

Create an entry for this week detailing your responsibilities, thoughts, what projects you are looking forward to working on. What you are aiming to get out of it and where you are wanting your career to be heading.

Make a team:

Our project collaboration team currently consists of five members.

Lanjie Xiong(l.xiong0120201@arts.ac.uk), Qian Tang(a.tang0320211@arts.ac.uk),
Yang Hong(y.hong0620211@arts.ac.uk), tszkwan yeung (t.yeung0720181@arts.ac.uk)
kunrong xu(k.xu0520211@arts.ac.uk)

Lanjie and me from MA 3D animation. Yang Hong from MA Game Design. Tszkwan Yeung and Kunrong Xu from MA Visual Effects

project:

In a forest that combines the ancient with the future (reference: Valley of the Winds 1984). The main characters are sprites, captured by a human boss to collect samples of the plants in this forest to extract new energy from them.

Responsibilities

The project work is divided into the following areas.
3D part: storyboarding, modelling, animation, lighting and rendering
Game part: text script, game mechanics design, level design
VR part: interaction implementation, VFX, programming

Thoughts

Theme:
Plants /forest /spirts /non human /plants experience / races conflict/ radiation/ mutation
Botanist

Job providers: The lord/ The doctor

Player: the collector

other characters: forest spirits

inspiration.

Princess Mononoke —Forest Natives

luigi’s Maison3 —-Collection mechanism

annihilation—-The radiated forest

The Valley of the Winds—scenes and tools from the ancient future

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