We worked with students in game design and virtual reality. We were attracted by their ideas and decided to join their team through discussions. During the first week of group discussions we decided on a story theme, game mechanics and found some references.
First, we decided to make a 3D VR game. Our game theme is built in a forest that combines the ancient with the future. The main characters are sprites, captured by a human boss to collect samples of the plants in this forest to extract new energy from them. The sprite interacts with the infected plant to get a sample. It will then give the samples to the boss to complete one mission after another. The mechanics of this game are a bit like Luigi’s Mansion. The main task of our 3D section was to complete the NPC transitions.
The purpose of our project is to warn people to protect the environment and to be kind to other creatures. Because in our story setting, the sprites are taken to work in this forest because they don’t die in this forest full of radiation. But humans will die immediately if they enter here. The human boss wants to exploit the energy in the forest so he kidnaps the elves’ families and enslaves them to work for him. So maybe afterwards we will have a reversal and the sprite may overcome the human boss to save his family.
The Valley of the Winds—scenes and tools from the ancient future
annihilation—-The radiated forest
luigi’s Maison3 —-Collection mechanism
Princess Mononoke —Forest Natives