Week 07:Oin animation

This week we are just short of the sprite animations that need to be bound and debugged. I have been working on the animation of the sprites and have made some controllers in Maya to allow the sprites.

But they don’t work in unity, so Lanjie did the model bindings and I did the sprite animation debugging. The final result can be seen in the game interface.

Through the creation of the sprite animation, I think that even a small animation needs to be animated and curved. And it was necessary to perform different body twisting animations and eventually choose the most suitable one for the scene to test.

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