Facial animation is counted as one of the more important parts of an animation. Compared with the body animation, facial animation can show more details and let the audience receive the emotion of the moment directly.
To do this, I found some videos and audios to use as exercises.
I found a video of playing golf and created the action in Maya.
Playing Golf:
Based on the video, I first identified the keyframe, and then made a few keyframe actions.
The image below is my keyframe
I added a few more frames between the keyframes to make it look smoother.Because the curve was wrong and there was no way to adjust it, his whole movement seemed weightless. so I will keep adjusting this animation when I am free.
Pose is the most common method used when creating animations. So it is essential to do this exercise.
This is an interactive combination of actions. A boy holds a girl. I saw this combination pose when I was watching a TV series and wanted to try out a combination pose。
Through this pose practice, I found that my pose could be more fluid and smooth.
This exercise is an essential tail movement for animation.
A bouncing blob with a tail presupposes that the blob is a weighted bouncing ball and that the tail can also sway naturally with the mass of the ball. When the ball makes its first bounce, it should take longer to hit the ground to build up momentum for the second bounce. In terms of the tail swing, it should swing at a greater angle. Personally, I don’t think this work was done very well and will adjust it later.
Changing the tail for the second time to make it softer.
This week I created two animation ,one bouncing ball with travel and one in the obstacle course.
Bouncing Ball with Travel
2.Bouncing Ball Obstacle Course
Before doing this assignment, my preconception was that a small ball of similar material and mass to a ping pong ball would undergo a natural motion within an environment. The small ball would fall naturally and collide with the lighter mass of a spinning board, fall onto a seesaw, and due to the square on the other side of the seesaw, be subjected to parallel motion where the square receives pressure from the small ball and bounces it up to the right side where it falls naturally. After doing this, I found that the physical environment could be improved further. Firstly, when the ball is bounced by the square and falls to the right side after the parallel plate, the length of the parallel plate should be lengthened and a trap should be set above the U-track where the ball can fall quite reasonably. Again, the angle of the lower pipe could be improved, with a larger angle, the ball could fall faster. Or improve the speed of the ball’s movement. Finally, I want to preset the layout of the physical environment and the mass of the moving objects in the next design, which will reduce many iterations of adjustments in the production and in time consumption.