Animation Fundamenta

Showreel:

Challenges Hyberlinks:

Challenges 1: 12 Principles of Animation research/analysis:

Challenges 1-2: Bouncing Ball with Travel & Obstacle Course:

Challenges 3: Ball & Tail Animation:

Challenges 4: Solid Posing :

Challenges 5-6: walk cycle & Emotional walking

Challenges 7: Intro Body Mechanics:

Challenges 8: Advanced Body Mechanics:

Challenges 9: Phonemes and Performance

Challenges 10: Performance Animation and Previs

Week 7: Advanced Body Mecha

This week we did advanced body mechanics, I am going to make a dance video which will include movements such as walking forward and jumping.

This video is an animation of a dance:

The animation is a combination of dance moves and I tried to make it flow.

Here are some screenshots of the process of modulating my animation.

This is a screenshot of the pose while it was being adjusted.

Camera shots and modulated animation shots. Includes some lighting and set pieces.

Week 4 : Intro to Body Mechanics

I found a video of playing golf and created the action in Maya.

Playing Golf:

Based on the video, I first identified the keyframe, and then made a few keyframe actions.

The image below is my keyframe

I added a few more frames between the keyframes to make it look smoother.Because the curve was wrong and there was no way to adjust it, his whole movement seemed weightless. so I will keep adjusting this animation when I am free.

Week 3 : walk cycle & Emotional walking

The walking animation counts as one of the basic animations.

Rough-Blocking walk cycle:

For the lighting screenshot, I used some parallel light

Emotional walking

Moving forward.

Emotional walking.

This is a cautious walking animation, which is not as good as it could be because it is rather short and not very well curved.

Week 2 : Solid Posing

Pose is the most common method used when creating animations. So it is essential to do this exercise.

This is an interactive combination of actions. A boy holds a girl. I saw this combination pose when I was watching a TV series and wanted to try out a combination pose。

The pose is a fist swing, inspired by a friend of mine who loves these kinds of action movies。
This pose is a lounging pose on the sofa, a more lazy state.Inspired by the once famous Chinese pose “Ge You Ping”
The pose is of a shy young girl excited to see something she likes.
This pose is of a man who is tired after a run and is resting.

Through this pose practice, I found that my pose could be more fluid and smooth.

Week 2 : Ball & Tail Animation

This exercise is an essential tail movement for animation.

A bouncing blob with a tail presupposes that the blob is a weighted bouncing ball and that the tail can also sway naturally with the mass of the ball. When the ball makes its first bounce, it should take longer to hit the ground to build up momentum for the second bounce. In terms of the tail swing, it should swing at a greater angle. Personally, I don’t think this work was done very well and will adjust it later.

Changing the tail for the second time to make it softer.

Week 1 :Bouncing Ball with Travel & Obstacle Course

This week I created two animation ,one bouncing ball with travel and one in the obstacle course.

  1. Bouncing Ball with Travel
Independent small ball bouncing. The preset material is a small plastic ball, which is thrown outwards and falls naturally. Personally, I think that more consideration should be given to the physical factors such as the ball’s own weight and material. Near the end, the ball should be rolling slowly, then wobble a few times as if it were not falling, and finally stop. Will pay attention to these issues in subsequent work.

2.Bouncing Ball Obstacle Course

Before doing this assignment, my preconception was that a small ball of similar material and mass to a ping pong ball would undergo a natural motion within an environment. The small ball would fall naturally and collide with the lighter mass of a spinning board, fall onto a seesaw, and due to the square on the other side of the seesaw, be subjected to parallel motion where the square receives pressure from the small ball and bounces it up to the right side where it falls naturally. After doing this, I found that the physical environment could be improved further. Firstly, when the ball is bounced by the square and falls to the right side after the parallel plate, the length of the parallel plate should be lengthened and a trap should be set above the U-track where the ball can fall quite reasonably. Again, the angle of the lower pipe could be improved, with a larger angle, the ball could fall faster. Or improve the speed of the ball’s movement. Finally, I want to preset the layout of the physical environment and the mass of the moving objects in the next design, which will reduce many iterations of adjustments in the production and in time consumption.