Week 08: Summary

This week we imported all the animations into unity to test them, and debugged the missing parts again. And finished painting all the UI. All aspects of the animation and UI are now being finalised.

The next step is for the game design and VR students to test and modify the game mechanics and playability. We will be working on the video and file submissions next week.

This is a test on a forest scene.

This is the final composite video of our collaborative project

Week 07:Oin animation

This week we are just short of the sprite animations that need to be bound and debugged. I have been working on the animation of the sprites and have made some controllers in Maya to allow the sprites.

But they don’t work in unity, so Lanjie did the model bindings and I did the sprite animation debugging. The final result can be seen in the game interface.

Through the creation of the sprite animation, I think that even a small animation needs to be animated and curved. And it was necessary to perform different body twisting animations and eventually choose the most suitable one for the scene to test.

Week 06: Mapping and character animation

This week I worked on the mapping and created the first draft of the character animation. This week the focus was on the creation of the UI, which was completed through group meetings with lanjie. Further refined the mapping needed for the game.

The sounds arts students were quick to record the master’s voice. This speeded up our progress, so lanjie and I were ready to refine our character animations and put them into unity for testing in week 7.

Week 05: Panel discussion

This week’s friendred led us in a group discussion. There were several questions discussed and we drew what would change if we swapped within the group and wrote down what each person would do.

What you can see is that we have painted a lot of graffiti on it. Not only are there some work arrangements within the group but there are also some creative doodles.

Here are some doodles about my part and the division of our group. And I don’t think we can interchange each of them at will. We each have our area. And they are very skilled in their area is what we have to learn. Likewise, we share what we know with the group. To make the result of our project look perfect.

Week 05: Storyboard

This week we have the most complete version of the story out and will start working on the character animations next week. This week we will also be doing some UI decal painting. After the first few weeks of hard work, our scenes are almost complete with the VR majors leading the way.

The player enters the game and first sees master’s character animation.

Ending 1

Ending 2

Ending 3

Week 05: Seminar and 1-1 support

This week I have been discussing our project with the rest of the team with theirs. Discussed other aspects of the current progress, timeline and purpose of the project. We exchanged ideas and looked at each other’s recent project progress and upcoming tasks.

Through discussions with ziyao, the group planned to make a game. He shared with us the group’s current progress and some of his ideas. Their group has produced an episodic game with a very distinctive graphic style. I think they have a great project.

Week 02:Collaborate Project Brief 

We worked with students in game design and virtual reality. We were attracted by their ideas and decided to join their team through discussions. During the first week of group discussions we decided on a story theme, game mechanics and found some references.

First, we decided to make a 3D VR game. Our game theme is built in a forest that combines the ancient with the future. The main characters are sprites, captured by a human boss to collect samples of the plants in this forest to extract new energy from them. The sprite interacts with the infected plant to get a sample. It will then give the samples to the boss to complete one mission after another. The mechanics of this game are a bit like Luigi’s Mansion. The main task of our 3D section was to complete the NPC transitions.

The purpose of our project is to warn people to protect the environment and to be kind to other creatures. Because in our story setting, the sprites are taken to work in this forest because they don’t die in this forest full of radiation. But humans will die immediately if they enter here. The human boss wants to exploit the energy in the forest so he kidnaps the elves’ families and enslaves them to work for him. So maybe afterwards we will have a reversal and the sprite may overcome the human boss to save his family.

The Valley of the Winds—scenes and tools from the ancient future

annihilation—-The radiated forest

luigi’s Maison3 —-Collection mechanism

Princess Mononoke —Forest Natives

Week 01: Intro to the Unit and project

Create an entry for this week detailing your responsibilities, thoughts, what projects you are looking forward to working on. What you are aiming to get out of it and where you are wanting your career to be heading.

Make a team:

Our project collaboration team currently consists of five members.

Lanjie Xiong(l.xiong0120201@arts.ac.uk), Qian Tang(a.tang0320211@arts.ac.uk),
Yang Hong(y.hong0620211@arts.ac.uk), tszkwan yeung (t.yeung0720181@arts.ac.uk)
kunrong xu(k.xu0520211@arts.ac.uk)

Lanjie and me from MA 3D animation. Yang Hong from MA Game Design. Tszkwan Yeung and Kunrong Xu from MA Visual Effects

project:

In a forest that combines the ancient with the future (reference: Valley of the Winds 1984). The main characters are sprites, captured by a human boss to collect samples of the plants in this forest to extract new energy from them.

Responsibilities

The project work is divided into the following areas.
3D part: storyboarding, modelling, animation, lighting and rendering
Game part: text script, game mechanics design, level design
VR part: interaction implementation, VFX, programming

Thoughts

Theme:
Plants /forest /spirts /non human /plants experience / races conflict/ radiation/ mutation
Botanist

Job providers: The lord/ The doctor

Player: the collector

other characters: forest spirits

inspiration.

Princess Mononoke —Forest Natives

luigi’s Maison3 —-Collection mechanism

annihilation—-The radiated forest

The Valley of the Winds—scenes and tools from the ancient future